12-28-17, 01:36 AM
Level Reworking:
A lot of the players in the ZS community have been asking for a raised level cap, so I messaged some of them and we made one that wasnt ridiculously OP
Level 1: 500 XP - 15% Poison Resistance
Level 2: 1000 XP - Human Supply X-Ray Vision
Level 3: 2000 XP - 4x Fist Damage + 5% Repair Rate
Level 4: 5000 XP - +15% Melee Damage
Level 5: 10000 XP - -15% Fall Damage + 10% Medkit effectiveness
Level 6: 25000 XP - +10% Zombie Health and +5 Starting Worth
Level 7: 50000 XP - -15% Explosive Damage and Redeem with a Medkit
Level 8: 100000 XP - +5% Zombie Damage, +15% Zombie Health
Level 9: 125000 XP - 30% off all items at the end of a wave
Level 10: 150000 XP - +10% Survivor Health, +5 Starting Worth
Tell me if there are some rewards that are ridiculously hard or impossible to add. I borrowed the 6 previous awards for this list, so there shouldnt be too many issues.
Also can the HUD get added? Would be nice if players could see their stats during the round.
A lot of the players in the ZS community have been asking for a raised level cap, so I messaged some of them and we made one that wasnt ridiculously OP
Level 1: 500 XP - 15% Poison Resistance
Level 2: 1000 XP - Human Supply X-Ray Vision
Level 3: 2000 XP - 4x Fist Damage + 5% Repair Rate
Level 4: 5000 XP - +15% Melee Damage
Level 5: 10000 XP - -15% Fall Damage + 10% Medkit effectiveness
Level 6: 25000 XP - +10% Zombie Health and +5 Starting Worth
Level 7: 50000 XP - -15% Explosive Damage and Redeem with a Medkit
Level 8: 100000 XP - +5% Zombie Damage, +15% Zombie Health
Level 9: 125000 XP - 30% off all items at the end of a wave
Level 10: 150000 XP - +10% Survivor Health, +5 Starting Worth
Tell me if there are some rewards that are ridiculously hard or impossible to add. I borrowed the 6 previous awards for this list, so there shouldnt be too many issues.
Also can the HUD get added? Would be nice if players could see their stats during the round.