4-3-18, 12:29 AM
After a bit of testing Trueno and I did, we found a few things. Mainly tested the C4, but a bit with the attack force as well:
The C4 doesn't do nearly as much damage as the timed C4. From my crosshair to my location in this picture, it dealt 71 damage.
It can deal damage through walls, though it has much more of a dropoff than if it had a clear shot on somebody. No damage was taken here, but 125 was dealt directly on the other side of the wall, seen here.
The attack forcer seems a bit broken, but easily fixable. The main issue is that you can buy multiple, which should absolutely be reduced to one purchase. It also, like the description says, forces you to fire nonstop, no matter what weapons you swap out of. This practically kills whoever gets shot, so I suggest one of the following: Either making the effect last a certain amount of time, or to have it only affect the weapon or weapon slot (such as your primary constantly firing no matter what it is, or the pistol in your hand firing until you get a new one). As is, it's overpowered. If both of those ideas get implemented, it could make it a bit more fair.
We couldn't test the deagle, since it was just the two of us, but assuming it works as it's supposed to, it seems fine to me.
If you have any questions or concerns, just voice them.
The C4 doesn't do nearly as much damage as the timed C4. From my crosshair to my location in this picture, it dealt 71 damage.
It can deal damage through walls, though it has much more of a dropoff than if it had a clear shot on somebody. No damage was taken here, but 125 was dealt directly on the other side of the wall, seen here.
The attack forcer seems a bit broken, but easily fixable. The main issue is that you can buy multiple, which should absolutely be reduced to one purchase. It also, like the description says, forces you to fire nonstop, no matter what weapons you swap out of. This practically kills whoever gets shot, so I suggest one of the following: Either making the effect last a certain amount of time, or to have it only affect the weapon or weapon slot (such as your primary constantly firing no matter what it is, or the pistol in your hand firing until you get a new one). As is, it's overpowered. If both of those ideas get implemented, it could make it a bit more fair.
We couldn't test the deagle, since it was just the two of us, but assuming it works as it's supposed to, it seems fine to me.
If you have any questions or concerns, just voice them.
Praise the Overlord!