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Nuggets Offline
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#1
5-1-17, 06:29 PM
I don't really play sandbox much but when I do the doom and serious Sam weapons are way overpowered and if like me you have slight lag when fighting it's harder to win a gun fight especially if they have a e2 model that lags you when ever you get near them



To fix this I think the guns that have unlimited ammo in the clip should be changed so you have to reload every few shots(for example the laser gun it has infinite clip ammo so you never have to reload making it op since you can spam it)

The rocket launcher also has a unlimited clip making it easy to spam op and hard to win against due to high speeds of rockets and fire rate and blast radious

Another weapon is the super shotgun even though it's inconsistent (damage) it's still op due to it one hitting most of the time

The serious Sam sniper is also op because low recoil and infinite clip which can shoot a bullet 1/ ~second
Just like the other weapons it should also be required to reload and have more recoil

While I'm in the topic of sandbox
The drones are really cool but the hacking station gets broken easy
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Zellogi Offline
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#2
5-14-17, 07:49 AM
The serious sam weapons are made that way because they're that way in the games they originate from. The really overpowered ones (sniper, laser gun) were already nerfed, and both doom3 shotguns and the chainsaw as well. The rockets are easy to avoid since they're actually rather slow and fly only in a straight line with a relatively small blast radius.

E2 model? You're probably talking about PAC3, and you can always disable that if you plan on engaging players in combat with the console command "pac_enable 0" so you don't see other players' PAC.

Hacking station gets destroyed too easy? Well it only has 125 HP, maybe keep it in a safe location. I don't plan on increasing its HP.
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