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Another TTT Weapon Thread
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Another TTT Weapon Thread
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ThatMotoKid612 Offline
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#11
4-3-18, 12:18 AM
Golden deagle: i could see an issue with this even with a rule.
Attack force: i could see a bunch of rdm cases with it when activated with a group of innos
Explosive corpse: A noise would have to be added so it's fair and would have to only kill innos and not other T's
Remote c4: i could see T's accidentally killing each other with it, also would it be able to be defused?
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#12
4-3-18, 12:29 AM
After a bit of testing Trueno and I did, we found a few things. Mainly tested the C4, but a bit with the attack force as well:

The C4 doesn't do nearly as much damage as the timed C4. From my crosshair to my location in this picture, it dealt 71 damage.
It can deal damage through walls, though it has much more of a dropoff than if it had a clear shot on somebody. No damage was taken here, but 125 was dealt directly on the other side of the wall, seen here.

The attack forcer seems a bit broken, but easily fixable. The main issue is that you can buy multiple, which should absolutely be reduced to one purchase. It also, like the description says, forces you to fire nonstop, no matter what weapons you swap out of. This practically kills whoever gets shot, so I suggest one of the following: Either making the effect last a certain amount of time, or to have it only affect the weapon or weapon slot (such as your primary constantly firing no matter what it is, or the pistol in your hand firing until you get a new one). As is, it's overpowered. If both of those ideas get implemented, it could make it a bit more fair. 

We couldn't test the deagle, since it was just the two of us, but assuming it works as it's supposed to, it seems fine to me.

If you have any questions or concerns, just voice them.
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#13
4-3-18, 02:55 PM
Isn't the attack forcer like the parasite weapon and remote that I suggested before but everyone was worried about karma drop and RDM issues?
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#14
4-3-18, 03:24 PM
(4-3-18, 02:55 PM)TrueCrimson Wrote: Isn't the attack forcer like the parasite weapon and remote that I suggested before but everyone was worried about karma drop and RDM issues?

@DarudeDankstorm Could you test if this drops karma? Pretty sure it would and idk how much work that would take to make it not reduce karma.
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#15
4-3-18, 05:50 PM
(4-3-18, 03:24 PM)SaintLuther Wrote: @DarudeDankstorm Could you test if this drops karma? Pretty sure it would and idk how much work that would take to make it not reduce karma.

I'd need to get 2 other people on TTT2. Almost positive that it does, but I'll try and invite some people on now. Gonna end up testing if you can defuse a remote C4 and some stuff relating to the attack forcer.

Wasn't able to test the attack forcer due to a lack of people, but the remote C4 isn't able to be defused. It beeps more frequently and a bit quieter than the timed C4. I also wanted to get a feel for the damage dealt around corners, not just through walls. From my crosshair in this picture to my location killed me. It seems to me that the damage is barely affected, if affected at all by a single wall, but is completely negated if two walls separate the target and the bomb, though that requires some more testing.
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#16
4-3-18, 06:26 PM
I personally don't like any of them since we already tried Remote C4 but was called op. Everyone I talk to about this doesn't even wants them. I think you are over pushing these dude.
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#17
4-3-18, 07:04 PM
(4-3-18, 06:26 PM)TrueCrimson Wrote: I personally don't like any of them since we already tried Remote C4 but was called op. Everyone I talk to about this doesn't even wants them. I think you are over pushing these dude.

Just some things I'd like to see added. And on the topic of the Remote C4, I've pulled up the script for most of it and found the damage formula and a better way to see the sort of damage we're looking at. 

d = math.max(0, math.sqrt(d) - 490)
dmg = -0.01 * (d^2) + 125

I'm garbage at reading dmg formulas, but the dev left a few notes inside, the only one relating to the damage saying "deadly up to a certain range, then a quick falloff within 100 units". I also might end up changing the model used to something else to make it visibly different than the timed C4. Will edit this post from now on to avoid post spamming.
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#18
4-3-18, 07:16 PM
Yeah but you are overly pressing them and everyone I talk to currently has all expressed disinterest and you don't seem to see that. I tried these all before and no one really liked them.
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#19
4-3-18, 07:47 PM
(4-3-18, 07:16 PM)TrueCrimson Wrote: Yeah but you are overly pressing them and everyone I talk to currently has all expressed disinterest and you don't seem to see that. I tried these all before and no one really liked them.

If somebody doesn't like they idea of it, they're more than welcome to comment it here. I said that I wanted to hear any questions or concerns in one of the posts from last night. Just send them the link and have them comment.
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#20
4-3-18, 07:56 PM
(4-3-18, 07:47 PM)DarudeDankstorm Wrote: If somebody doesn't like they idea of it, they're more than welcome to comment it here. I said that I wanted to hear any questions or concerns in one of the posts from last night. Just send them the link and have them comment.

Then put a poll. Put a poll where people can vote it they want it or don't. 1 for each of them or none.
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