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Phil and Omens New TTT Weapons
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Phil and Omens New TTT Weapons
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SaintLuther Offline
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#21
9-3-16, 09:34 PM
(9-3-16, 09:02 PM)Hunterboomer Wrote: PIP: Picture in picture i believe 
It lets you see what the target with the rsb see

The dual berratas sometimes glitch and are frozen in mid air even if you unequip it

PIP would be nice, not sure how hard that would be.
Also only way to fix the mid air dual berettas would be delete them on drop
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#22
9-3-16, 10:30 PM
Seeing what the rsb sees would be nice but where the hell do you get that.
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#23
9-6-16, 10:50 PM
(9-3-16, 10:30 PM)Sasuke Wrote: Seeing what the rsb sees would be nice but where the hell do you get that.

When I was karma banned I had to join random servers and one of them had it
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#24
9-11-16, 10:40 AM
(9-3-16, 09:52 AM)Omen267901 Wrote: I know of a mod that makes the famas burstfire, but I have no idea what it's called. It's on a server I play on.

While were here, some suggestions from me:

Explosives:
http://steamcommunity.com/sharedfiles/fi...=725906094
(Only the flashbang really. The other stuff is cool but IDK if it would be a good idea)

(MAYBE)

Hermes boots
http://steamcommunity.com/sharedfiles/fi...=650523765
(as a detective weapon mostly)

(DENIED)

Lucky horseshoe:
http://steamcommunity.com/sharedfiles/fi...=650523807

(not entirely sure here. A lot of servers have this as a perk anyone can get using pointshop points. Not sure if that would be a good idea or if it should be a d/t weapon only)

(UNDER DEBATE)

Juggernaught suit for detectives:
http://steamcommunity.com/sharedfiles/fi...=652046425

(MAYBE)

HEY LOOK WHAT'S THIS, A TASER REPLACEMENT? (handcuffs)
http://steamcommunity.com/sharedfiles/fi...=590909626
(These seem slightly op tbh. Maybe make them single-use only somehow or make it not strip weapons. The main purpose would be to cuff players to weapon scan and stuff like that.)

(DENIED)

shieldgun:
http://steamcommunity.com/sharedfiles/fi...=264087175

(DENIED)

Also, the AR-15s seem kinda pointless. One of them is literally just a faster M16 and the other is a weaker semi-auto one?

Also, the scar makes no sense statistically. IRL, the SCAR-L (what that model is) is chambered in 7.62. Ingame, this should probably be reflected by it being relatively slow firing (maybe even slower than the M16), but having very high damage. I don't know how easy it is to modify the stats, but if it's fairly simple, then that should probably be done for the SCAR.

@Omen267901 I do like the explosive one with all the colored smoke grenades.
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#25
9-11-16, 12:36 PM
(9-11-16, 10:40 AM)Brian Wrote: @Omen267901  I do like the explosive one with all the colored smoke grenades.

You quoted the massive post and then you mentioned @Omen267901 anyways. gg.
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#26
9-11-16, 01:15 PM
The colored smokes are cool but kinda pointless. If you're trying to cut down on map clutter you could either just not add them or make them a pointshop thing.
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