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Zs suggestion, and ah, it has been some time.
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Zs suggestion, and ah, it has been some time.
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Scarwolf/// Offline
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#1
9-10-16, 05:09 PM
Hello everyone, j ust a personal update on my very deplorable activity on the server for a while: I moved.

after all the stuff i had to go through im finally "back" and running... my internet connection will be fixed today so i'm hoping i can get a bit more active again.

Also, i have been playing in some bigger ZS  servers, and there is two things i can recomend (i know saint is already on the process of adding stuff but yeah.)

http://www.zombiemaster.org/about.php

that link goes to a new "gamemode" page. it seems interesting if u guys want to have a look.

what i can tell you people about zs is the following:

-Add more slots to the server (if possible) this is huge. and i can tell you that 50% of the people that joined the server i was on was just because of that, it is wayyy more fun to have as many people as possible. (if the server can support this then you should give it a go)

-add more zombie styles. It doesnt have to be too many, i.e the ones i saw where this:

zombie "ghost"
can fly and has like 50 health, 10 damage per attack

fire zombie
ignites stuff he hits (cades & people)

various new boss zombies, like:

king headcrab

king poison headcrab

faster nightmare (it was red,i think name was wendigo not sure tho)

magic shade: unnails props

----

they also added things like being able to spawn in another player when zombie (like if u die u can respawn at a fellow zombie)

also there are some huge maps like one i saw it was skyrim themed it even had a dragon u needed to kill n stuff it was epic...

anyways, thanks for reading even tho i dont think any of it will make it in tho cos id have to add links and actually do stuff lol...




anyways have a good day.
~Scarwolf

"People dont choose dreams, dreams choose them"

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Saito Hiraga Offline
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#2
9-10-16, 05:50 PM
I've actually just started playing ZS, and I wholeheartedly agree with the above.
Hello, I am known as Satio Hiraga. I'm was a admin on TTT & Sandbox.
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JT ( ͡° ͜ʖ ͡°) Offline
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#3
9-10-16, 11:23 PM
zombie "ghost"
can fly and has like 50 health, 10 damage per attack
-There's no skycade's allowed, so no real point unless boomstick jumpers, thus we have the fast zombies, but would we be interesting to see.

fire zombie
ignites stuff he hits (cades & people)
-eh, alright to see, nothing against this, except that humans shouldn't be ignited, makes it hard to manage health and aim with the flinching and all. just make the wooden props ignitable. although the health should be low, because props that are on fire tend to disrupt shooting line with the fire effects and it makes it hard to get close to the props and repair them, also hard to see prop health.

various new boss zombies, like:

king headcrab
i wouldn't really like these unless the head crab would be over sized, the headcrabs are already a pest with the broken hitboxes.

king poison headcrab
-if this was over sized, it wouldn't be that good since its slow when walking, and slow when lunging, therefore a easy target. and if it was small, it could just slip in cades and be annoying on low waves.

faster nightmare (it was red,i think name was wendigo not sure tho)
-The nightmare speed is low since it has high dps, and high health, its made for cades, it also has a effect of making any human it hits run slow for a couple of seconds to lead up to another hit, if you want the wendigo from fg or hg, its mainly to attack huge hordes of running humans. The butcher is already good enough. But eh, i guess it would be interesting to see this on lfg. idk.

magic shade: unnails props
-This is not a good idea overall, un-nail props? dude, then whats the point of a cade that could just be dismantled on wave 2. cades take time to make for placement, gathering the right props, just takes too much time to make to only be dismantled a second later.

they also added things like being able to spawn in another player when zombie (like if u die u can respawn at a fellow zombie)
-this would remove the purpose of the flesh creeper
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Scarwolf/// Offline
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#4
9-11-16, 08:41 AM
Well in the other server skycading was aloud so that is why the flying zombie is there, both king headcrabs are really big like you said, and it is only ideas. They also had loads of weapons, I think that was the best part lol.
~Scarwolf

"People dont choose dreams, dreams choose them"

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JanitorBacon Offline
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#5
9-18-16, 08:54 PM
Even though I don't play ZS much anymore I'm gonna give my opinion because I can... magic shade would be a shit storm.. And the fast nightmare. Eh interesting idea not sure how I feel about it doe

I agree with the rest I suppose
Lol I hate you all.
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lorengze Offline
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#6
9-21-16, 09:53 PM
If i can add in a tip : Allow skycading and bring in a new element of fun to ZS.
.
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Zellogi Offline
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#7
9-21-16, 10:58 PM
(9-21-16, 09:53 PM)Lolerez Wrote: If i can add in a tip : Allow skycading and bring in a new element of fun to ZS.

How about no.
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