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new maps and bad maps [ZS]
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new maps and bad maps [ZS]
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AlphaSavior Offline
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#1
11-9-16, 10:51 PM
removals:
mountains of the after life, the elevator kills people. 
hazard v3, v2 is better and there isn't any point in having two.
infected square, too big and the buildings are huge.
intersection, too big with an underground labyrinth, if juan sees this then just remove the underground part and it'd be fine.
laboratory, no places to cade, tends to be really boring.
lockup, dark, maze like map that kills the server.
zs office, door cades.
pathogen, people tend to get missing maps and aren't able to join, just a bad map.
scrap metal, too big.
station v1, theres a better v2.
underpass, bad map.
they hunger, you can get out of the map and is extremely small.
helms deep, broken version.
paradise4b, only one house with barely any props.

additions:
zs_buntshot_v2
zs_marsh_v4
zs_summit_b1
zs_lotr_helms_deep_v9, fixed version.
zs_obj_enervation_v14
zs_obj_bluevelvet_v4
zs_chernobyl_v3

more changes will come if I think of them, and I'll make the downloads once you say which ones are good to go.
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Zellogi Offline
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#2
11-10-16, 12:43 AM
Should provide links to the maps you want added, makes it more likely to happen.
Also why isn't Krusty Krab on the list of removals?
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Omen267901 Away
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#3
11-10-16, 06:31 AM
(11-10-16, 12:43 AM)Zellogi Wrote: Should provide links to the maps you want added, makes it more likely to happen.
Also why isn't Krusty Krab on the list of removals?

Yeah krab is shit too.
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AlphaSavior Offline
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#4
11-10-16, 09:55 AM
(11-10-16, 12:43 AM)Zellogi Wrote: Should provide links to the maps you want added, makes it more likely to happen.
Also why isn't Krusty Krab on the list of removals?

I said at the bottom why, and krusty krab isn't going anywhere.
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SaintLuther Offline
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#5
11-18-16, 01:24 PM
Added and removed suggested maps. When maps are removed they're still on the ulx mapvote but not the actual mapvote, so just don't vote for them ez pz. I can remove them from that later.
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Gestapo Offline
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#6
11-18-16, 06:42 PM
Can we have Dryfield?
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SaintLuther Offline
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#7
11-18-16, 07:03 PM
(11-18-16, 06:42 PM)Gestapo Wrote: Can we have Dryfield?

Links are always helpful
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Gestapo Offline
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#8
11-20-16, 09:23 PM
http://steamcommunity.com/sharedfiles/fi...chtext=zs_
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JanitorBacon Offline
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#9
11-20-16, 10:47 PM
I agree we need new maps and remove the shit ones kliners vote for just because "they look cool"
Lol I hate you all.
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SaintLuther Offline
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#10
11-20-16, 11:43 PM
(11-20-16, 10:47 PM)Kingbacon Wrote: I agree we need new maps and remove the shit ones kliners vote for just because "they look cool"

wtf I just said that I did all of this. Do you even read replies?
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