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ZS update galore #2
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ZS update galore #2
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AlphaSavior Offline
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#1
5-20-17, 12:09 PM
So as ZS is now lfg's second most popular server I think its time for some more changes as there have been a few issues that have built up.





#1: nerf zombines, they were removed for a reason and so its obvious they should be nerfed, after asking some players we've agreed that the damage they do to humans should be reduced by 50% and their damage to cades should be reduced by 10%, this way they can still be a viable wave 6 zombie but wont steamroll both runners and cades.

#2: nerf peacekeeper damage by 4 or 5, its almost as good as the Adonis which is 65 more points.

#3: fix the votemap, its been glitchy ever since the last gmod update, duplicates of the same map show up on the votemap, peoples player icons go invisible unless someones choosing a map, the repeat map option should be removed as it leads to the same maps being played over and over and over again. I would suggest just using a new votemap system such as one like nox's if you'd have the time to check theirs out. basically once a map gets played it becomes unplayable until theres only about 4 or 5 maps left and then all maps become unlocked again.

#4: swap obj and ze maps, I cant remember the last time we played an obj map because I'm pretty sure it was set for them to only show up when theres 30+ people or something like that however obj maps kill the server less than ze maps do so ze maps should show up after 30+ and obj maps should show up at whatever the ze map threshold is.

#5: remove santa assassination, sandstorm, predator, pirate port, and ancient wrath ze maps, everyone hates these maps besides sane and many people just leave when they're played.

#6: fix the infected return, atm it doesn't give you the slow down affect so its just free points.

#7: fix the arsenal weapons order, rn the custom weapons are at the bottom while all the others are organized by price so the custom weapons should also be organized by price.

#8: update the zs rules, there's still a rule on there about giving a weapon to someone if their crafted weapon gets stolen however there hasn't been a spawn ent command since last year.

#8: add more custom weapons and redo the flamethrower which hurts teammates, hurts cades, and creates lag sometimes.

#9: fix the arsenal crate to only drop 1 item when you die with it, as if you die with it now you'll drop 2 pieces which can suck. same for resupply and turret.

#10: add the ze super zombie as a zs wave 6 boss zombie option or as a lvl 6 unlockable perk.

#11 (optional): after all these updates are added perhaps all lvls should be reset to 0 and if you lvl 6 then 1, since a lot of people are lvl 6-5 now so it's about time for a reset.

#12: add the platinum icon to lvl 6 which was never added originally because "someone" believed it would take a long ass time for people to get to lvl 6 until now when theres like 20 people at lvl 6. also for admins that get to lvl 6 they should just get the admin icon in a different color, or just keep the normal one.

#13 (optional): add a lvl 7 for 128k xp, there's almost 3 people above that rn so it is possible, and maybe if its added this could be the rank with the badge and with the super zombie unlock. this could be implemented whether the ranks are reset or not.

anyone feel free to give feedback on any of these changes since most were just off the top of my head and can be debated on.
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JanitorBacon Offline
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#2
5-20-17, 01:00 PM
I agree with all of them except for the level reset because you know I kinda worked hard on that and am currently almost at the top of the board I know it's selfish but idc lmao idk. Just don't really want a point reset
Lol I hate you all.
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#3
5-23-17, 05:56 PM
+vouch these are all above average and I think for the exp system it should require more exp to level up since it took me about 3 months to get to level 6.
oh no
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Lt.Pwnzer123 Away
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#4
5-23-17, 08:02 PM
I agree with this except removing the ZE maps and increasing ZE player minimum


I like ZE and I want it to have a high chance to play. Besides, Sandstorm/ancient wrath(Can't remember which) and Pirate Port are the most popular ZE's along with Mako
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Pushmeme Offline
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#5
5-24-17, 12:23 PM
(5-23-17, 08:02 PM)L33TPwnzer123 Wrote: I agree with this except removing the ZE maps and increasing ZE player minimum


I like ZE and I want it to have a high chance to play. Besides, Sandstorm/ancient wrath(Can't remember which) and Pirate Port are the most popular ZE's along with Mako
Yeah but no one likes them, they're all broken or made for 30+ people, and it's not like mako where you can avoid the part where the map glitches
oh no
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JanitorBacon Offline
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#6
5-24-17, 12:43 PM
that many ZE maps make the server turn it Zombie Escape 247 rather than ZS.. maps like toster and mako I'm ok with (as long as it's not always them and nothing else) but the other ZE maps make me want to end my life
Lol I hate you all.
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#7
5-24-17, 12:59 PM
How about this: we either: A. Remove the suggested ZE maps to be removed BUT keep the minimum player level the same OR B. We increase the ZE player minimum level BUT we don't get rid of any maps
The Fate of ZE
(6 votes total)
Get rid of the following ZE maps: Sandstorm, Pirate Port, Predator, Ancient Wrath, and Santa Assasination BUT keep the player minimum for ZE maps the same
5 (83.3%)
Increase the ZE player minimum BUT keep all ZE maps
1 (16.7%)

hahaha


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Dogesky Offline
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#8
5-24-17, 03:16 PM
We should also throw in "fix bandoneer to give double ammo" on this list, and I know that even though it's already been suggested, we should add it on this list anyway.
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AlphaSavior Offline
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#9
5-29-17, 10:33 PM
(5-24-17, 03:16 PM)Dogesky Wrote: We should also throw in "fix bandoneer to give double ammo" on this list, and I know that even though it's already been suggested, we should add it on this list anyway.

I was thinking about including everyone elses suggestions but I didn't wanna take the credit so I left it to their respective threads
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#10
6-1-17, 05:55 PM
For the Mapvote
Disable Extending Map (ZS ONLY)
(9 votes total)
Yes
1 (11.1%)
Limit it to once
5 (55.6%)
Leave it as is
3 (33.3%)

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