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Nerf Zombine
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Nerf Zombine
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SaintLuther Online
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#21
7-12-17, 06:58 PM
(7-12-17, 06:40 PM)Dogesky Wrote: Can you nerf the range at least closer to what I suggested please? It still can wreck people from halfway across the cade. I dont know why it does so little damage to you.

We can test it on the server sometime when no one else is on, but unless the cade is narrower than a couch, I don't see how they're getting "wrecked".
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#22
7-13-17, 01:47 PM
Zombine shouldn't be wrecking people at 150. That's a relatively small range. Is it possibly hitting people through props?
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#23
7-23-17, 11:35 PM
My nerf I added on the 8th never got pushed to the server because of an error, so it was running the old OP code up until now.
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#24
7-23-17, 11:42 PM
Would like to add as i do play alot

When i do actually finally get into a cade, At round 6 i leave the cade, Even if we have 3 of them and they are made by the best cader. Why? Simply because zombine is crazy broken. I have survived more rounds running outside with a shade + zombines + fast zombies with a boomstick than in a cade with zombine. The range can kill through walls and is 100% the first thing that should be nerfed.
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#25
7-23-17, 11:56 PM
Are you retarded @"Lolerez"? I literally just said I added the nerf and you complain about the old version of them anyways?
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#26
7-24-17, 12:00 AM
(7-23-17, 11:56 PM)SaintLuther Wrote: Are you retarded @"Lolerez"? I literally just said I added the nerf and you complain about the old version of them anyways?

Shit lock this thread before my autism shows
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