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TTT Changelog
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TTT Changelog
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SaintLuther Offline
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#81
8-3-17, 08:39 PM
8/3/17 - New Maps/Bomb Defuse Coords

The following maps have been added:
  • ttt_experimental_shapes
  • ttt_swimming_pool_v2
  • ttt_cybercity_v3m9
  • ttt_publicpool_b10

Coords have been added for maps that are missing them, and coords have been changed on other maps to make improvements.
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#82
8-3-17, 09:09 PM
(8-3-17, 08:39 PM)SaintLuther Wrote: 8/3/17 - New Maps/Bomb Defuse Coords

The following maps have been added:
  • ttt_experimental_shapes
  • ttt_swimming_pool_v2
  • ttt_cybercity_v3m9
  • ttt_publicpool_b10

Coords have been added for maps that are missing them, and coords have been changed on other maps to make improvements.

hey ttt_swimming_pool_v2 the spawn is weird, and you can get stuck in a wall when you spawn, there is no way to get out at times, besides a staff to teleport you out. Sooo.. the spawn needs to move, or we can't do this map.
--FOR THE OVERLORD!!!--
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#83
8-3-17, 09:33 PM
I added a player and weapon rearm script, hopefully that will solve the spawning issues.
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#84
8-4-17, 12:14 AM
Recommendation: Can T body armor to head shots be nerfed? I mean, you don't wear a vest halfway up your skull. It's impossible to One Deag a vested player, and If I'm not wrong, is exploitable on headshot war, as you can buy the Vest, Radar, and Disguiser. This means it's a 2 shot headshot War. I don't mind the body buff, but is there any sort of way to nerf it for the head's Hitbox to normal??
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#85
8-4-17, 03:06 PM
(8-4-17, 12:14 AM)Dark Swordsman Wrote: It's impossible to One Deag a vested player, and If I'm not wrong, is exploitable on headshot war, as you can buy the Vest, Radar, and Disguiser. This means it's a 2 shot headshot War.

(7-16-17, 06:54 PM)SaintLuther Wrote:
  • Fixed armor preventing 1 shot kill on Headshot DM

Once again your 172 IQ never ceases to amaze me
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#86
8-4-17, 03:43 PM
I didnt Read your notes. I just GUESSED that you didnt fix it. I dont read half of what you say.
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#87
8-4-17, 04:48 PM
(8-4-17, 03:43 PM)Dark Swordsman Wrote: I didnt Read your notes. I just GUESSED that you didnt fix it. I dont read half of what you say.

My life would be considerably better if I didn't read any of what you say
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#88
8-5-17, 06:41 PM
8/5/17 - Raygun Change

Raygun now does splash damage instead of direct damage. If you hit a player or near a player, all other players within 150 hammer units (approximately 9 feet) will be damaged based on their range. Direct hit is 20 damage.
Ray gun still has a 1 second delay with unlimited ammo.
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#89
8-12-17, 06:36 PM
8/12/17 - New Event

A new event has been added which mimics the Murder gamemode.
  • Everyone is an innocent except for one traitor who only has a knife with unlimited uses.
  • One of the innocents is given a revolver.
  • If an innocent kills another innocent, they lose karma, their screen goes dark, they are slowed down, and they're forced to drop the revolver.
  • TK penalty lasts 20 seconds.
  • Only another innocent may pick up the revolver.
  • Revolver is one hit kill.
  • Only the traitor may pick up the knife if thrown.

Some features from Murder are missing such as picking up props to earn your own gun, as this would require each map to be manually configured.
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#90
8-18-17, 06:06 PM
8/18/17 - Bounty Changes/Murder Changes/Kill Counter toggle

The bounty system has been changed so that players must have 4 hours in-game time in order to have bounties placed on them, or to call bounties. You may also opt-in or opt-out of the bounty system completely with !bountytoggle. Changes will not take affect until the next map change to avoid abuse. Opting-out of the bounty system will prevent bounties from being placed on you, from you being able to call bounties, and from you being able to claim bounties.

The Murderer in the Murder event now sprints 50% faster than regular players, and also has unlimited sprint, just like in the original gamemode.

You can now toggle the kill counter (HUD element on left center of screen) within the !lfg menu.
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