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Sandbox Changelog
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Sandbox Changelog
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#231
6-6-20, 08:01 PM
(6-6-20, 07:56 PM)SaintLuther Wrote: For someone who complains about people not reading, I guess you didn't read?

(6-6-20, 01:47 PM)SaintLuther Wrote: Arbitrary models are not allowed outside of buildmode because they have not been tested for scale, form, and hitboxes

Well you wrote it in such a confusing way that I didn't understand
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#232
6-14-20, 04:28 PM
6/14/20 - SWEPs Readded, Exosuit and Buildmode Changes

DOOM 3 SWEPs have been readded. They have also had the following balance changes:
  • chaingun damage 25 -> 30
  • chainsaw damage 50 -> 35
  • doublebarrel damage 16x18 -> 13x13
  • machinegun damage 12 -> 20
  • plasmagun velocity 700 -> 1000
  • shutgun damage 15x13 -> 11x8

The following convars have been set for Exosuits:
  • sv_bo3_spawnwithexosuit 0
  • sv_thrustjump_enabled 1
  • sv_sliding_enabled 1
  • sv_wallrun_enabled 1
  • sv_wallrun_skybox 1
  • sv_wallrun_samewall 1
  • sv_wallrun_timemomentum 0.00
  • sv_wallrun_fallspeed 1.25
  • sv_wallrun_minimumvelocity 0.00
  • sv_wallrun_maxvelocity 1000.00
  • sv_wallrun_jumpdelay 0.05
  • sv_wallrun_jumpforce 1.25
  • sv_wallrun_tracelength 40.00
  • sv_wallrun_maxamount 0.00
  • sv_wallrun_dodgechance 0.00
  • sv_thrustjump_energy 70.00
  • sv_thrustjump_power 700.00
  • sv_thrustjump_cooldowntime 1.00
  • sv_thrustjump_energyrechargescale 10.00
  • sv_sliding_speed 100.00
  • sv_sliding_energyconsumption 2.00

The following SWEPs will now be allowed in buildmode:
  • doi_atow_binocularsus
  • doi_atow_binocularsde
  • doi_atow_binocularscw
  • weapon_simrepair
  • weapon_simfillerpistol
  • weapon_pass_sb
  • laserpointer
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#233
6-14-20, 04:42 PM
(6-14-20, 04:28 PM)SaintLuther Wrote: The following convars have been set for Exosuits:
  • sv_bo3_spawnwithexosuit 0
Wait I thought people wanted to spawn with it??
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#234
6-14-20, 04:44 PM
(6-14-20, 04:42 PM)Origami Toast Wrote: Wait I thought people wanted to spawn with it??

There was no mention of that in the suggestion thread
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#235
6-20-20, 07:49 PM
6/20/20 - New Maps and SWEPs

gm_novenka and gm_wangan have been added to the server.

ArcCW has replaced ACT 3.

Additionally, Gas has been restricted to Member with a limit of 3 while Surface Radiation has been restricted to Admin.
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#236
6-26-20, 06:36 PM
6/26/20 - Bhop Tweak

The !bhop command now only prints to your own chat when applied to yourself, but if applied to another person it is printed like any other admin command.

!bhop also toggles by default now. If you do not specify 1 or 0, it will default to the opposite of the target's bhop status.
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#237
6-28-20, 06:11 PM (This post was last modified: 6-28-20, 06:27 PM by SaintLuther. Edited 1 time in total.)
6/28/20 - Spawn Protection Delay & Map Download

The following maps have been added to Spawn Protection:
  • gm_bluehills_test3
  • gm_grenze_mall
  • gm_gmall
  • gm_novenka
  • gm_promenade
  • gm_wangan

Spawn Protection now has a 5 second delay upon reentry.
Explanation:
If you leave spawn, protection will be removed within 1 second.
During the 0-1 second delay before spawn protection is removed, you cannot take or deal damage.
If you return to spawn, there will be a 5 second delay before spawn protection is reactivated.
If you leave spawn again during the countdown, the delay will reset to 5 seconds.
During the delay you can still take damage and deal damage to those not in protection.
The reentry delay will be printed in your chat.

All maps (hopefully) have been configured to be downloaded from the Workshop rather than FastDL. For some reason maps are randomly failing to download from FastDL. Workshop should be more reliable.

PAC4 model limit has been increased to 20MB. Likewise, normal playermodel suggestions can now be up to 20MB. The limit for Uber models has been increased to 30MB.
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#238
6-30-20, 08:42 PM
Toybox sweps updated again

autofists: buffed damage

burnmaster:clip and total starting ammo increased. damage increased. removed secondary fire and explosive function

chimera: buffed damage

electro cannon: buffed primary damage and readded secondary attack

flare gun: now shoots 5 flares before reload and shoots faster. higher damage if flare hits and longer ignite time

freezeray: now unrestricted since its dps was prett ylow to begin with

gordons secret: damage increase

ninja knife: i attempted to just remove cloaking like i did last time, but it just caused a script error overflow so we just have to restrict this one

ninja stars: throws immediately

pack a punch shotgun: damage increase

silenced pistol: damage increased

stalker beam: damage increase

tesla gun: i changed DPS but im not sure whether it was higher or lower, i chose a value thats pretty balanced though

Colt pythons: damage increase
[Image: esANH.jpg]
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#239
7-3-20, 04:57 PM
7/3/20 - Explosives

MW Explosives have been added.

Also, ArcCW smoke and flash have been soft removed since they appear to have the same problem of crashing clients that ACT3 did.
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#240
7-12-20, 08:16 PM (This post was last modified: 7-12-20, 09:34 PM by SaintLuther. Edited 2 times in total.)
7/12/20 - Addon Purge & New SWEPs

The following addons have been removed due to unpopularity:
  • [CW 2.0] ATOW
  • ATOW - Models
  • Magnum's Trakpak2
  • gm_simplytrain
  • [CW 2.0] Glock 17
  • [CW2.0] Soviet Shotguns
  • [CW 2.0] SPAS-12
  • [CW 2.0] Double Barrel Shotgun

The following SWEPs have been added:
  • [ArcCW] Gatekeeper MAP-APS
  • [ArcCW] M9K/CSS Extras Pack

Additionally, ODST Drop Pod and NPC Reinforcements have been added.
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