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[Approved] TTT Traitor Defib
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[Approved] TTT Traitor Defib
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ricoben3 Offline
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#1
12-20-15, 04:31 PM
They are fun and are useful as a strategic move. I personally love them for defibbing someone that was being salty and killing them again.
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SaintLuther Offline
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#2
12-20-15, 08:59 PM
Detectives currently have them... and why would you defib a traitor buddy to kill them?
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#3
12-20-15, 09:39 PM
I don't think he's talking about defibbing a traitor buddy...
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ricoben3 Offline
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#4
12-20-15, 11:09 PM
(12-20-15, 08:59 PM)SaintLuther Wrote: Detectives currently have them... and why would you defib a traitor buddy to kill them?

Nah, not defibbing a T-buddy and killing them, an inno. I mostly do it to add an edge of delicious salt to the kill.

The defib, in my eyes, is a great tool especially when utilized correctly. Sometimes a T will die REALLY early in a round and a T might have to face a full server of people. They practically don't stand a chance. However, with the defib, the T can be brought back and the rounds can actually be more interesting.

For the innocent, they can dump T-bodies outside of the map as a safety measure so they won't be defibbed. It makes the innocent actually have to think a bit more. When a T gets resurrected, the TAB rank list shows them as red (if they were ID'd) so it isn't completely unfair. 

I don't know, I think they are good fun for the whole server and add to the game in many different respects.
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#5
12-21-15, 02:13 AM
Well, I'll see if I can make it Detective and a Traitor weapon.
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#6
12-21-15, 12:25 PM
I can also send you the files for it if you want. I have it in my stuff somewhere.
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#7
12-21-15, 03:23 PM
Well Detectives already have it.. it's exactly the same, is it not?
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#8
12-21-15, 04:29 PM
(12-21-15, 03:23 PM)SaintLuther Wrote: Well Detectives already have it.. it's exactly the same, is it not?

Not exactly, you need two files, one for the Detectives, one for the traitors I believe. There is coding that says that its the T weapon or the D weapon. I'm going to double check that really quick.

(12-21-15, 04:29 PM)ricoben3 Wrote: Not exactly, you need two files, one for the Detectives, one for the traitors I believe. There is coding that says that its the T weapon or the D weapon. I'm going to double check that really quick.

Here, I uploaded it to my drive file. This should be extracted into the GMOD addons folder for the server. Here It worked for my server, should work with yours.
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