Hello There, Guest!   Inicia Sesion Login Registrate Register La Hora Current time: 6-4-26, 05:47 PM
Login
Username/Email:
Password:
Lost Password?
 
Lenny Face Gaming Forums
  • [ ] Portal
  • [ ] Forum
  • [ ] Members
  • [ ] Calendar
  • [ ] Help
  • Steam Group
  • GameTracker
  • Youtube
Donations | Server List | Admin List | Bans | Praise The Overlord!
Home Lenny Face Gaming Forums › Lenny Face Gaming › Server Chat › Server Suggestions v
« Previous 1 … 40 41 42 43 44 … 48 Next »

Serious Sam Stuff for Sandbox?
Poll: Do you guys want this stuff?
You do not have permission to vote in this poll.
Yes
57.14%
4 57.14%
Nah
42.86%
3 42.86%
Total 7 vote(s) 100%
* You voted for this item. [Show Results]

Threaded Mode
Serious Sam Stuff for Sandbox?
« Next Oldest | Next Newest »
Views 7673
Replies 6
Thread Closed 
Users browsing this thread: 1 Guest(s)
Zellogi Offline
Indie Game Dev
***
Legendary (301)
Posts: 2,416
Threads: 65
Thanks: 252 in 214 posts
Thanks Given: 47
Joined: Dec 2015
Warning Level: 0%
gmod_donator_premium
Member
#1
4-13-16, 11:37 PM
Ok this will be the last weapons pack I suggest for the Sandbox server since you're iffy about them since we have a lot of weapons already. This time I bring you the Serious Sam 1 & 2 Weapon Packs! I've tested all of these, and they all function properly, though some are slightly op and would need restricting if you can. I also am gonna suggest the Serious Sam 2 User Interface, since the one we have is... well, plain. I'll post spoilers with details on the weapons in the pack and which ones need admin locking (if you're capable of doing that, if not, idk...)

Serious Sam 1 SWEPs
Link: http://steamcommunity.com/sharedfiles/fi...=258523980
Weapon Info
Spoiler:
Double Barrel Coach Gun
Damage: 10 per shot, deadly at close range, more pellets than regular shotgun

M1-A2 Thompson
Damage: 20 per shot

Military Knife
Damage: 120 per stab (wtf? why is this so op)

MK III Grenade Launcher
Damage: 75 or less if farther away from blast radius

P-Lah Chainsaw
Damage: 50

Pump-Action Shotgun
Damage: 10 per shot, deadly at close range

RAPTOR Sniper Rifle
Damage: 70 per shot

SBC Cannon (Lock to admins only? its only op and stuff)
Damage: 500 per cannonball

Schofield .45
Damage: 10 per shot

Schofield .45 (Dual)
Damage: 10 per shot

XL2 Lasergun
Damage: 20 per shot

XM-214-A Minigun
Damage: 10 per shot

XOP Flamethrower
Damage: 10 while being hit by fire, 5 fire damage over time

XPML21 Rocket Launcher
Damage: 100 or less if farther away from blast radius
Serious Sam 2 SWEPs
Link: http://steamcommunity.com/sharedfiles/fi...=503138986
Weapon Info
Spoiler:
Auto Shotgun
Damage: 12 per shot, automatic fire (isn't that fast, just automatic fire)

Colt Anaconda
Damage: 10 per shot

Double Shotgun
Damage: 12 per shot, more pellets than auto shotgun, not automatic

Klodovik
Damage: 600 per explosive (lock to admins if you can)

MK IV Grenade Launcher
Damage: 35 or less if you're farther away from the blast radiuse, can charge to increase grenade speed

P-Lah Chainsaw
Damage: 50 per hit

RAPTOR Sniper Rifle
Damage: 70 per shot

SBC Cannon
Damage: 500 per cannonball (lock to admins if you can)

Serious Bomb (Locked to admins by default)
Damage: Instant death to everyone on map

Uzi
Damage: 10 per shot

XL 808 Plasma Rifle
Damage: 35 per shot

XM-214-A Minigun
Damage: 10 per shot

XPML30 Rocket Launcher
Damage: 50 or less if you're farther away from blast radius

Zap Gun
Damage: 14 per shot, can charge to increase damage up to 5x
Serious Sam 2 HUD
Link: http://steamcommunity.com/sharedfiles/fi...=664324274
Screenshots of the HUD
Spoiler:
http://i.imgur.com/dVhqYd5.jpg
http://i.imgur.com/OWnc9zo.jpg
http://i.imgur.com/VNlCoAd.jpg
[+]
  •
Find
SaintLuther Offline
Administrator
*******
Legendary (1147)
Posts: 9,413
Threads: 91
Thanks: 1,063 in 805 posts
Thanks Given: 75
Joined: Dec 2014
Warning Level: 0%
Administrators
#2
4-14-16, 12:20 AM
Do we really need two votes? lol
[+]
  •
Website Find
Zellogi Offline
Indie Game Dev
***
Legendary (301)
Posts: 2,416
Threads: 65
Thanks: 252 in 214 posts
Thanks Given: 47
Joined: Dec 2015
Warning Level: 0%
gmod_donator_premium
Member
#3
4-14-16, 01:59 AM
I kinda messed the polls up, idk how to delete it and I don't wanna remake the thread, so just vote on whichever I guess xD sorry
[+]
  •
Find
SaintLuther Offline
Administrator
*******
Legendary (1147)
Posts: 9,413
Threads: 91
Thanks: 1,063 in 805 posts
Thanks Given: 75
Joined: Dec 2014
Warning Level: 0%
Administrators
#4
4-14-16, 11:10 AM
I removed the in-thread poll.
[+]
  •
Website Find
Zellogi Offline
Indie Game Dev
***
Legendary (301)
Posts: 2,416
Threads: 65
Thanks: 252 in 214 posts
Thanks Given: 47
Joined: Dec 2015
Warning Level: 0%
gmod_donator_premium
Member
#5
4-28-16, 04:28 PM
This doesn't seem to be very wanted.
[+]
  •
Find
Ripjaw Offline
Forum User
Great (74)
Posts: 873
Threads: 41
Thanks: 65 in 58 posts
Thanks Given: 36
Joined: Mar 2016
Warning Level: 0%
#6
5-2-16, 09:47 PM
Idk man, we have plenty of weapons (regular AND OP) so not really

User has been warned 20% for this post. Reason: spam
hahaha


[+]
  •
Find
Zellogi Offline
Indie Game Dev
***
Legendary (301)
Posts: 2,416
Threads: 65
Thanks: 252 in 214 posts
Thanks Given: 47
Joined: Dec 2015
Warning Level: 0%
gmod_donator_premium
Member
#7
5-3-16, 12:56 AM
I still feel these weapons are more balanced than the weapons we currently have. Most M9K weapons dish out 20~40 damage depending on where they hit. These do less, aside from the knife in SS1 and the explosive weapons.

We don't even need the HUD, that's completely optional since we passively got a Doom 3 HUD when we received the Doom 3 SWEPs.
[+]
  •
Find
« Next Oldest | Next Newest »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

  • Contact Us
  • Lenny Face Gaming Forums
  • Return to Top
  • Lite (Archive) Mode
  • Mark all forums read
  • RSS Syndication