Hello There, Guest!   Inicia Sesion Login Registrate Register La Hora Current time: 6-3-26, 10:55 PM
Login
Username/Email:
Password:
Lost Password?
 
Lenny Face Gaming Forums
  • [ ] Portal
  • [ ] Forum
  • [ ] Members
  • [ ] Calendar
  • [ ] Help
  • Steam Group
  • GameTracker
  • Youtube
Donations | Server List | Admin List | Bans | Praise The Overlord!
Home Lenny Face Gaming Forums › Lenny Face Gaming › Server Chat › Server Suggestions v
« Previous 1 … 11 12 13 14 15 … 48 Next »

ACF for Sbox
Poll: Should We add it
You do not have permission to vote in this poll.
Yes
45.45%
5 45.45%
Yes, but some things could be changed
18.18%
2 18.18%
No
36.36%
4 36.36%
Total 11 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
Threaded Mode
ACF for Sbox
« Next Oldest | Next Newest »
Views 16438
Replies 18
Users browsing this thread:
TheDeagle Offline
Forum User
Beginner (6)
Posts: 21
Threads: 5
Thanks: 1 in 1 posts
Thanks Given: 1
Joined: May 2016
Warning Level: 0%
#1
1-22-19, 12:53 AM (This post was last modified: 1-22-19, 03:48 AM by TheDeagle. Edited 3 times in total.)
ACF has been suggested to be added on the server multiple times, all have failed to be approved. This is because of unclear restrictions and application of the mod to the server which could lead to spam. I plan on a way of implementing the addon to the server while not completely destroying it. If ACF were to be added it would be member+ rather than donor+. I don't see why people who want to operate their vehicles around would want to pay to do so. Prop counts for member+ would also have to go up, but this is optional. Member: 150; Donor: 225; Prem. Donor: 300; Uber Donor: 375. Whenever I am on LFG, almost all member+ users don't break rules relating to props. Also some people have made flight chips for ACF and have ops go through the roof for a brief moment. This does not cause that much lag as I have tested this on other servers and they run just fine. This means that wire_expression2_unlimited 1 would need to be applied to console for some ACF e2's to work. Another thing is ACF safe zones. These safe zones would allow for people to stay protected from ACF vehicles. This would prevent users from whining about constantly dying from an ACF vehicle. These would be placed at spawn, with the exception of maps where it is easy to propblock spawn as ACF is good at getting rid of props that propblockers have spawned at spawn. Another thing is lag that a vehicle can cause. This is not a noticeable issue as I have been on servers that have similar player numbers to LFG and I was able to spawn in one of my vehicles without causing much lag. Now I am aware that there is the Tank V2 vehicle, but it isn't well optimized for combat nor is it effective in combat.

Link to the addon: https://github.com/nrlulz/ACF

If you have any other suggestions or complaints, leave a well structured criticism in the comments and I will take it into account.
Should We Add It?
(8 votes total)
Yes
3 (37.5%)
Yes, but there can be some changes
2 (25.0%)
No
3 (37.5%)

[Image: E279E02A2BD0377D2D42988146E34DC559374D42]
[+]
  •
Find
Reply
UHC Offline
Consultant
*****
Fantastic (154)
Posts: 1,377
Threads: 133
Thanks: 127 in 104 posts
Thanks Given: 73
Joined: Mar 2017
Warning Level: 0%
Consultant
#2
1-22-19, 01:04 AM (This post was last modified: 1-22-19, 01:06 AM by UHC. Edited 1 time in total.)
ok, this is all about how its not easily abusable. the problem most of us had with ACF is that there's no seen point for it. why would we want a customizable tank when we already have a tank vehicle that's also unlocked for member+? (yes i get the tank isn't good for combat and is very clunky, but you should show us a demonstration if it can do combat better) if it has vehicle customization, well so does simphys. does ACF do something different from either of those in a way that makes it more interesting and valuable that its worth adding? Being able to customize something alone doesn't make it worthwhile.
[Image: esANH.jpg]
[+]
  •
Find
Reply
TheDeagle Offline
Forum User
Beginner (6)
Posts: 21
Threads: 5
Thanks: 1 in 1 posts
Thanks Given: 1
Joined: May 2016
Warning Level: 0%
#3
1-22-19, 01:12 AM (This post was last modified: 1-22-19, 01:18 AM by TheDeagle. Edited 4 times in total.)
(1-22-19, 01:04 AM)UHC Wrote: ok, this is all about how its not easily abusable. the problem most of us had with ACF is that there's no seen point for it. why would we want a customizable tank when we already have a tank vehicle that's also unlocked for member+? if it has vehicle customization, well so does simphys. does ACF do something different from either of those in a way that makes it more interesting and valuable that its worth adding? Being able to customize something alone doesn't make it worthwhile.

Yes, Simfphys has customizable vehicles, and there is the tank v2 vehicle like i addressed, but there isn't much for vehicular combat which can spice up the PVP scene in LFG. most of the time its just running around and shoot. with ACF there would be much more variety in combat. Also whenever I drive the tank V2, its very inconsistent with the HUD, aiming on slopes, and feels very outdated. And for simfphys, Saint could add the armed vehicles for member+ and make vehicular combat a more frequent part of PVP. I also have noticed that some WACs with guns have been implemented to the server, but wac is a mixed bag when it comes to flight and its vehicular combat. Base wars would also be changed because of how ACF guns are able to break props. Overall, ACF would change up how LFG PVP is generally considering there usually is at most one member on when the server is heavily populated. also about how combat is better with acf than the tank vehicle, here is a video of a compilation of vehicle battles: https://www.youtube.com/watch?v=3OCU3w7P-QU
[Image: E279E02A2BD0377D2D42988146E34DC559374D42]
[+]
  •
Find
Reply
UHC Offline
Consultant
*****
Fantastic (154)
Posts: 1,377
Threads: 133
Thanks: 127 in 104 posts
Thanks Given: 73
Joined: Mar 2017
Warning Level: 0%
Consultant
#4
1-22-19, 01:27 AM
this is something that needs to be run on a test server. the video does show a lot of good stuff, and looks way smoother with tank fighting combat, but I still have a few questions


- how do you save your creations? does it require dupe or is there a way to save it within the mod itself?

- how complex is it? like if I wanted to build a tank, how many steps to just make a moving tank with a cannon?

- are those airplanes and ground artillery launchers a part of acf?

- what do mean, breaks props? doesn't ti make it so that normal props that usually indestructible now destructible?
[Image: esANH.jpg]
[+]
  •
Find
Reply
TheDeagle Offline
Forum User
Beginner (6)
Posts: 21
Threads: 5
Thanks: 1 in 1 posts
Thanks Given: 1
Joined: May 2016
Warning Level: 0%
#5
1-22-19, 01:45 AM
(1-22-19, 01:27 AM)UHC Wrote: this is something that needs to be run on a test server. the video does show a lot of good stuff, and looks way smoother with tank fighting combat, but I still have a few questions


- how do you save your creations? does it require dupe or is there a way to save it within the mod itself?

- how complex is it? like if I wanted to build a tank, how many steps to just make a moving tank with a cannon?

- are those airplanes and ground artillery launchers a part of acf?

- what do mean, breaks props? doesn't ti make it so that normal props that usually indestructible now destructible?

ACF vehicles are saved via Advanced duplicator 2.

The complexity can be a range of gun that is attached to a prop with wheels to armored behemoth. It all just depends on what you want to build. Making a moving tank with a cannon is a bit complex as tools like ball socket centre or axis centre are excellent for this, moving tanks depend on how sophisticated you want it to be, it can be wheel tool or ACF engines and even E2 that make your vehicle mobile.

Airplanes and ground artillery launchers are custom made, using E2 flight chips and turret chips along with ACF guns.

what I mean by destructible props are the plastic props. ACF makes every prop have a health amount based on its mass and can be damaged by ACF guns.

If you want to test it, contact me when you want to test with me.
[Image: E279E02A2BD0377D2D42988146E34DC559374D42]
[+]
  •
Find
Reply
child beater 9k Away
Forum User
Helpful (26)
Posts: 387
Threads: 26
Thanks: 27 in 25 posts
Thanks Given: 16
Joined: Apr 2017
Warning Level: 0%
#6
1-22-19, 02:31 AM (This post was last modified: 1-22-19, 02:56 AM by child beater 9k. Edited 2 times in total.)
If we want ACF unrestricted to everything below premium, the entire atmosphere of the server has to change. Do you actually think that the whole community can shift like that and integrate ACF without a level of aids 7000000000 times worse than it is now? I propose that OP delete the thread and we and a portion of actually reliable members have a meeting over Discord or TS and actually discuss a proper proposal and go through all the rewrites and modifications that will have to be done to both ACF and to our current rules and addons. Yeah, it will take forever and be tedious, but if we want to implement something like ACF to a server as chaotic as LFG's SBox, that will be necessary.

EDIT
A Discord server has been created and set up for this. The link will be posted here on
01/23/19 at 0030 UTC|ZULU
01/22/19 at 1630 Pacific time
(Same time, different zones)
[+]
  •
Find
Reply
TheDeagle Offline
Forum User
Beginner (6)
Posts: 21
Threads: 5
Thanks: 1 in 1 posts
Thanks Given: 1
Joined: May 2016
Warning Level: 0%
#7
1-22-19, 02:52 AM (This post was last modified: 1-22-19, 02:54 AM by TheDeagle. Edited 1 time in total.)
Majority of the chaos in sbox is caused by users. Like I said, the acf add-on will be restricted to member+ making chaos caused by the add-on at a minimum. I also dont see the point of having to pay 20 dollars just for acf on lfg. Also the GitHub already has rules for the addon so I don't nessecarily send point in adding more rules.
[Image: E279E02A2BD0377D2D42988146E34DC559374D42]
[+]
  •
Find
Reply
child beater 9k Away
Forum User
Helpful (26)
Posts: 387
Threads: 26
Thanks: 27 in 25 posts
Thanks Given: 16
Joined: Apr 2017
Warning Level: 0%
#8
1-22-19, 02:58 AM (This post was last modified: 1-22-19, 02:59 AM by child beater 9k.)
ACF is too destructive at it's unmodified state to be added here. If not premium then donator minimum. Engagement rules shouldn't be a thing because of no reliable method of enforcement and because LFG, however weapons should be nerfed and current rules must be modified, I.E; no targeting with E2/Wire, because ACF uses wire for everything and basically all of us use e2 because we're too lazy to be using gates for this shit
Again,

A Discord server has been created and set up for this. The link will be posted here on
01/23/19 at 0030 UTC|ZULU
01/22/19 at 1630 Pacific time
(Same time, different zones)
[+]
  •
Find
Reply
TheDeagle Offline
Forum User
Beginner (6)
Posts: 21
Threads: 5
Thanks: 1 in 1 posts
Thanks Given: 1
Joined: May 2016
Warning Level: 0%
#9
1-22-19, 03:10 AM (This post was last modified: 1-22-19, 06:35 AM by TheDeagle. Edited 1 time in total.)
(1-22-19, 02:58 AM)『MoC』Xenon Wrote: ACF is too destructive at it's unmodified state to be added here. If not premium then donator minimum. Engagement rules shouldn't be a thing because of no reliable method of enforcement and because LFG, however weapons should be nerfed and current rules must be modified, I.E; no targeting with E2/Wire, because ACF uses wire for everything and basically all of us use e2 because we're too lazy to be using gates for this shit
The thing is, paying for acf is pretty stupid. Acf's capabilities of destruction can be pretty powerful, but that is under the assumption that everyone knows how to properly link up a gun to an ammo box and make it fire. For targeting, are you talking about aiming chips or auto aiming. Also because acf has the ability to destroy, bases wars will be more interesting and prop blocking would be pretty rare because someone could just destroy the prop.
[Image: E279E02A2BD0377D2D42988146E34DC559374D42]
[+]
  •
Find
Reply
UHC Offline
Consultant
*****
Fantastic (154)
Posts: 1,377
Threads: 133
Thanks: 127 in 104 posts
Thanks Given: 73
Joined: Mar 2017
Warning Level: 0%
Consultant
#10
1-22-19, 11:27 AM
(1-22-19, 03:10 AM)TheDeagle Wrote: The thing is, paying for acf is pretty stupid. Acf's capabilities of destruction can be pretty powerful, but that is under the assumption that everyone knows how to properly link up a gun to an ammo box and make it fire. For targeting, are you talking about aiming chips or auto aiming. Also because acf has the ability to destroy, bases wars will be more interesting and prop blocking would be pretty rare because someone could just destroy the prop.

wouldn't that completely screw up base building? imagine how that would work for sky bases. what about people who cant even complete a base because acf keeps destroying it before they can finish?
[Image: esANH.jpg]
[+]
  •
Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

  • Contact Us
  • Lenny Face Gaming Forums
  • Return to Top
  • Lite (Archive) Mode
  • Mark all forums read
  • RSS Syndication